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Variants
Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. To enable this UI, you have first turn on the Variant Manager Plugin enabled. Once you do, you'll see the Variant Management panel which is divided into four columns. On the left-hand column you'll find a list Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.
The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. You can also record the current value by clicking the right-hand side button. Variant will modify the value recorded and store the updated value for the property. The Level Viewport value won't be affected but the project will be saved. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.
In contrast to the previous Variant Manager however, the Variant Manager can record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also bind your Actors' properties to Variants. If the Variant is active, the property's capture value will be in line with that of the Variant. If the Variant is off, the property's recorded value won't be updated.
In the Values tab, you'll also be able to see the constraints of the Variant you're currently working on. For pg soft demo , if your current Variant is set to 150% BOM, you'll see that the car's model is 150% BOM. This information can be used in your user interfaces. You can also choose between the various trim options available to the Variant.
As with other components of Unreal Variants can also be edited and added to your project. Once you have created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. To display the Variants within your interface you can use thumbnail pictures.